![]() ![]() Max manages to get away from Flotsam's henchmen by hiding in the sewers, where he tells his friend Donny that he believes that this is the opportunity to see the outside world that he was previously ignorant of. Max escapes, concerned about Flotsam and the mayor's conversation about the outside world, a place he previously had no knowledge of. Discovering that Flotsam has been threatening and bribing the mayor, Max runs from Flotsam and his clowns who try to take the Atlamillia pendant that Max's father gave him. While there, he overhears a conversation between Flotsam (the ringleader) and Mayor Need about the "outside world" and the Atlamillia stones, and is attacked by Flotsam's clown army. In the beginning of the game, Max receives a ticket to Flotsam's Circus Troupe, a circus act in Palm Brinks. ![]() ![]() Max works at Cedric's workshop, where he spends time away from his father. Set in 1950, the story centers around Max, a young inventor who lives in the town of Palm Brinks. ![]()
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