![]() A Precarious Game explores the politics of doing what one loves. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. loved making video games that millions play. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. Production Error: Layoffs Hit the Core Creatives Conclusion: Reimagining Labor and Love in and beyond Game Production.Ī Precarious Game is an ethnographic examination of video game production. Game Testers as Precarious Second-Class Citizens: Degradation of Fun, Instrumentalization of Play Reproducing Technomasculinity: Spouses' Classed Femininities and Domestic Labor The Production of Communicative Developers in the Affective Game Studio ![]() Gaming the City: How a Game Studio Revitalized a Downtown Space in the Silicon Prairie The End of the Garage Studio as a Technomasculine Space: Financial Security, Streamlined Creativity, and Signs of Friction The Unequal Ludopolitical Regime of Game Production: Who Can Play, Who Has to Work? ![]()
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